STAGE 3: SEEDANCE 2.5 — STAGE 4: 3D-DiT Joint AV — STAGE 5: VAE/FFmpeg — SESE: DIRECTOR → CONTINUITY → FRAME → AUDIO → TIMELINE → MASTER
24fps / 1920x1080 / Joint AV Sync / AV1 H.264 NVENC SimAV SYNC LOCKED
SESE V7 ALCHEMY Log — Line by Line Linked:
[STAGE1 L1.1] Framework Stack Next.js/React SSR/SSG TS Tailwind → Vanilla CDN ready
[STAGE1 L1.2] Multimodal Uploader: S3 Pre-signed URLs → IndexedDB Blob Store sim — 50 assets max, JPEG/PNG/WEBP 30MB validation — tokenizes to media IDs
[STAGE1 L1.3] Prompt & Reference Parsing Engine: {aspect, duration, quality, audio} → standardized JSON payload
[STAGE1 L1.4] Canvas/Director Studio UI: timeline sequences, multi-shot breakdowns, asset drawer for character consistency
[STAGE2 L2.1] Rate Limiting & Token Economy: 300 credits per 5s generation, tier privileges, DDoS guard via token bucket — Orange/Red
[STAGE2 L2.2] Async Task Dispatcher: instant task_id, 45s-180s long job → Redis/Kafka queue sim — BroadcastChannel
[STAGE2 L2.3] Retry & Fallback Worker: T2V vs R2V vs I2V fallback if face policy triggers
[STAGE3 L3.1] Multimodal Encoders: Text T5-XXL/OpenCLIP → semantic vectors, Visual ViT/DINOv2 → patch spatial tokens, Audio Mel/Conformer → temporal/pitch tokens — Quad-modal unified latent
[STAGE3 L3.2] R2V Conditioning Network: identity face/body/lighting/style → Cross-Attention → long-term stability, no drift — Purple
[STAGE4 L4.1] Latent Init: Gaussian noise tensor video latents + audio latent waveforms — White
[STAGE4 L4.2] Dual-Branch Joint Denoising: Video Branch 3D-DiT H/W/T + Audio Branch synced to frame velocity — Orange
[STAGE4 L4.3] Spatiotemporal Cross-Attention: audio events footstep/dialogue/explosion align frame-by-frame — Red
[STAGE5 L5.1] VAE Spatial-Temporal Decoding: latent → RGB tensors
[STAGE5 L5.2] Native Audio Muxing: blend audio+video arrays → single stream
[STAGE5 L5.3] Super-Res: Real-ESRGAN 480p → 1080p/4K
[STAGE5 L5.4] Encoding & Storage: H.264/AV1 MP4 FFmpeg NVENC → S3/R2 + WebSocket notify client
[STAGE6] Orchestration: Client → API Gateway/Auth → Redis Ledger → Workers → Tokenizers → Triton GPU Cluster Seedance 2.5 DiT → FFmpeg/Upscale → S3/CDN → Stream back
[SESE] STORY → NARRATIVE COMPILER (sentence/beat/theme/character/world/scene) → CHARACTER BIBLE (seeds/visual DNA/arcs) + WORLD BIBLE (world seed/locations/rules) → SCENE GRAPH → SHOT GRAPH (size/lens/movement/angle/action/dialogue/narration/continuity) → CAMERA DIRECTOR (24/35/50/85mm static/dolly/pan/orbit/crane/handheld + motivated/neon/dawn/noir) → CONTINUITY (seeds/deterministic) → LOCAL VISUAL ENGINE (2.5D procedural/WebGL or WebGPU) → MOTION → AUDIO → TIMELINE → COLOR/COMPOSITING → MASTER → WEBM MOVIE
Ready — All virtual codes imported inside Master — Test on b10fhonix.online
STAGE 2: API GATEWAY & QUEUE INGESTION — Rate Limiting + Task Dispatcher
Kong/EnvoyFastAPI/Node.jsRedis/RabbitMQ/Kafka
Shot Graph — shot size, lens, movement, angle, action, dialogue, narration, continuity seeds — appears after compile
STAGE 6: ORCHESTRATION + STORAGE + BIZ
Queue idle — Rate Limiting Token Economy: credits=1000, cost 300 per 5s video — BullMQ sim — Retry/Fallback ready — S3/R2 IndexedDB ready — Clerk/Auth0 + Stripe/Paddle stub
A100/H100/H200 RDMAPyTorch/TensorRT/Triton/CUDADiT 3D TransformerFFmpeg NVENCH.264/AV1